Crimson Shepards Notes

Session I: The Adventure Begins

 * A tiefling forms an alliance with an unlikely group of adventurers for a job.

Session II: Connections

 * The party discovers a slave trade operating along the Solar Spire Coast and puts a stop to it.

Session III: Uninvited Occupations

 * The party fights a group of kobolds and Felix acquires a new roommate.

Session IV: Corruption in Disguise

 * The party makes their way to the Lunar Spire Coast.

Session V: Corporate Corruption

 * The party finds trouble and a new member after arriving at the Lunar Spire Coast.

Session VI: Mad Man's Plague

 * SOMEONE FILL IN A SHORT SUMMARY FOR SESSION 6

Session VII

 * The session no one can remember. PLEASE FILL IN

Session VIII: The Murky Evil

 * Joraxx has a family reunion and enters a tournament.

Session IX: The Adventures of Corwin

 * Corwin does roguish things as the rogue he is.

Session X: The Adventures of Corwin Part II

 * The party carries out a kidnapping plot.

Session XI: Going Into the Deep End

 * The party goes to makes a deal with Lavato Manfred that gets them to Prospector’s Barrow.

Session XII: Loss

 * A fight with Lavato Manfred leads to the unthinkable.

Session XIII: The Ancient's Test

 * Still reeling from the loss of a friend, the party finds a new member.

Session XIV: The Liberation & Reveal

 * After marking another mine off their hit list, the party finds themselves against a foe much more powerful than Lodestar.

Session XV: The Old Man’s Betrayal

 * No longer safe on the Lunar Coast, the party makes their way to Ethelheim.

Session XVI: The Bandit Queen

 * The party completes some bounties in their spare time.

Session XVII: Who ya gonna call?

 * After receiving the reward for their bounty, Mantra goes to the library to look for some interesting literature.

Session XVIII: The Lord's Fall

 * The party confronts Isaac Von Karsten.

Session XIX: A Casual Day

 * On the hunt for a swamp hag, the party finds themselves mysteriously teleported and up against a magical foe.

Session XX: Marketable plushies

 * After finishing their task, the party immediately finds themselves in another serious situation.

Session XXI: An Altered Fate

 * Gherman makes a deal, but no deal comes without a cost.

Session XXII: New Beginnings

 * The party gets Gnomed as well as a new goal.

Session XXIII: Hello Tropical Paradise!?

 * The party smells something fishy.

Session XXIV: Maritime Alliance

 * The party learns of a sinister plan.

Session XXV: Curse-Be-Gone

 * Eggu solves the party's problem in an unexpected way.

Session XXVI: Braiiiiiiiinsss

 * On the hunt for an Ithilid, the party makes an unexpected discovery.

Session XXVII: Farewell, My Nerdy Friend

 * The party makes an oversight.

Session XVIII: Hello There, Old Friend?

 * Two party members down, the party makes a new friend, and an enemy out of an old one.