Session XX

Marketable plushies

 * 1) Party fights the hag, beats hag, cuts off ear. Party explores the now somewhat destroyed house. Goose finds a secret door in the wall. In that room there is a hand which Gehrman recognizes as the artifact named, “The Hand of Vecna”. Also in that room is a weapon named, “Axe of the Messenger”, along with a bottle filled with colored gas, labeled, “Bottle of Inspiration”. Further exploring the house the party comes across three dolls. One that looks like Corwin, another that looks like Gehrman, and the final taking on the appearance of Xander. These dolls turn out to be voodoo dolls. Each doll is given to their corresponding party member.
 * 2) Party makes their way back to the camp. Upon arriving, they restore their health, remove the curses from the voodoo dolls, and leave the girl. The party borrows 5 horses and makes their way back to the city.
 * 3) On the way back to the city the party hears a booming voice in the distance, “GIVE ME YOUR LOOT YOU IGNORANT WELPS!”. That booming voice is in fact, upon further inspection by fenrir, a black dragon with a meaty bump on its head. The party elects to hurry to the city as it would be faster to travel there than to get to the small island in the distance.
 * 4) The party witnesses mass panic in the streets as civilians are advised to stay inside. The party is approached by Conrad, who informs the party that they know of the dragon. Conrad also says that they had known about a half orc man who was carrying around an unidentified corpse earlier. (HHHHHHHHHMMMMMMMMMMM). He says to them, if they want to fight the dragon, they will need to use the armaments set up on the walls.